Łukasz Pasternak
Łukasz Pasternak
3D Artist
Warszawa, Poland

Summary

My journey with computer graphics began in childhood — my very first “drawings” were made using a joystick on an Atari! In 1999, I got my hands on a Helion book about 3D Studio Max 2.0, and after modeling my own room, I knew that 3D graphics was something I wanted to pursue seriously. That passion led me to study Computer-Aided Graphic Design at the university in Bielsko-Biała.

In 2003, I started my first job as a CG Generalist and Animator at a studio creating PC games. That’s where I fell in love with Maya 4, whose possibilities fueled my creativity and pushed my skills forward. Around that time, I also connected with amazing artists on the IRC channel #3dpl — talented professionals working in top Polish agencies, from whom I learned a great deal about post-production workflows.

As a 2D/3D artist, I designed user interfaces and cctv camera casings while following CGTalk, dreaming of creating my own characters one day.
In 2008, I launched my own business, producing 3D visualizations and collaborating with post-production studios on modeling, texturing, and animation projects. Even after shifting career paths later on, I never truly left 3D — I continued taking on occasional projects for websites and creative clients.

In 2021, ZBrush reignited my passion for 3D. Joining the Sculpt Your Hero course introduced me to a fantastic community of artists, with whom I still grow and create together on Discord. That experience reminded me how much I love digital sculpting, drawing, and 3D printing.

More recently, I discovered Houdini, which instantly became a core part of my creative toolkit — and it was an absolute game-changer. I’m now focused on developing my skills in realistic sculpting, drawing, texturing, and motion design in Houdini, and I’m genuinely excited for what’s ahead.

Thanks for being part of this journey — the best is yet to come! ❤️

Skills

3D ModelingHard Surface ModelingCreature ModelingPBR TexturingTexturingPhysically Based RenderingRenderingLighting

Software proficiency

Houdini
Houdini
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush